PengLaiA Spatial Puzzle Game


Overview
Inspired by Penglai in Chinese mythology, we became deeply interested in the imagined environment of the Penglai paradise as well as classical Chinese garden architecture. 

Based on this inspiration, we designed a mechanic-driven puzzle game. The game adopts the architectural language of Chinese gardens and builds complex puzzles around a core mechanic: constructing pathways by moving pavilions.

ContributionGame Mechanic Design, Level Design, Game Art Design

TeamFengyu Wang, Hongyu Yue, Xinyue Zhang, Yueran Gou, Jizheng Lin

DurationOct 2023 – Jan 2024 (4 months)

InstructorProf. Zhejun Liu (Tongji University)






Download PengLai




Core GameplayPlayers are placed within a layered garden environment composed of pavilions and buildings. By moving pavilions on the current elevation level, they can construct traversable paths and ultimately reach the end point.



Mechanic Iteration and Playtesting
White-box Prototype Testing
Functional Prototype Testing
Second-generation Prototype
Third-generation Prototype
Greybox Development




Core Algorithms
A Pathfinding Algorithm Implementation
Architectural Form Transformation
Level Import/Export Tool Development
Level Editor Tool Development




Game Environment Art Production Process





Final Outcome
Scene I - Level I
Scene I - Level II
Scene I - Level III
Scene II - Level I
Scene II - Level II
Scene II - Level III
Scene II - Level IV
Scene II - Level V






👈 My teammates Fengyu Wang, Xinyue Zhang, and I shared our development experience at the “Art–Technology Focus” talk.


You can now download a playable demo featuring selected levels!




Hongyu Yue  岳洪宇
Copyright © 2026 HONGYU YUE. All rights reserved.